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Blender V4.5
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#include <cstdlib>#include "BLI_math_matrix.h"#include "BLI_math_rotation.h"#include "BLI_math_vector.h"#include "BLI_task.hh"#include "BKE_context.hh"#include "BKE_report.hh"#include "BKE_unit.hh"#include "BLT_translation.hh"#include "ED_screen.hh"#include "UI_interface.hh"#include "transform.hh"#include "transform_convert.hh"#include "transform_snap.hh"#include "transform_mode.hh"Go to the source code of this file.
Classes | |
| struct | blender::ed::transform::RotateMatrixCache |
Namespaces | |
| namespace | blender |
| namespace | blender::ed |
| namespace | blender::ed::transform |
Functions | |
Transform (Rotation) Matrix Cache | |
| static void | blender::ed::transform::rmat_cache_init (RotateMatrixCache *rmc, const float angle, const float axis[3]) |
| static void | blender::ed::transform::rmat_cache_reset (RotateMatrixCache *rmc) |
| static void | blender::ed::transform::rmat_cache_update (RotateMatrixCache *rmc, const float axis[3], const float angle) |
Transform (Rotation) Element | |
| static void | blender::ed::transform::transdata_elem_rotate (const TransInfo *t, const TransDataContainer *tc, TransData *td, const float axis[3], const float angle, const float angle_step, const bool is_large_rotation, RotateMatrixCache *rmc) |
Transform (Rotation) | |
| static float | blender::ed::transform::RotationBetween (TransInfo *t, const float p1[3], const float p2[3]) |
| static void | blender::ed::transform::ApplySnapRotation (TransInfo *t, float *value) |
| static float | blender::ed::transform::large_rotation_limit (float angle) |
| static void | blender::ed::transform::applyRotationValue (TransInfo *t, float angle, const float axis[3], const bool is_large_rotation) |
| static bool | blender::ed::transform::uv_rotation_in_clip_bounds_test (const TransInfo *t, const float angle) |
| static bool | blender::ed::transform::clip_uv_transform_rotate (const TransInfo *t, float *vec, float *vec_inside_bounds) |
| static void | blender::ed::transform::applyRotation (TransInfo *t) |
| static void | blender::ed::transform::applyRotationMatrix (TransInfo *t, float mat_xform[4][4]) |
| static void | blender::ed::transform::initRotation (TransInfo *t, wmOperator *) |