head	1.3;
access;
symbols
	file-4_20:1.3
	rpm-4_4_8-release:1.2.2.1
	rpm-4_4_7-release:1.2.2.1
	rpm-4_4_6-release:1.2.2.1
	rpm-4_4_5-release:1.2.2.1
	rpm-4_4_4-release:1.2.2.1
	rpm-4_4_3-release:1.2.2.1
	file-4_16:1.3
	jbj_before_tklcpatches:1.2.2.1
	rpm-4_4_2-release:1.2.2.1
	file-4_14:1.3
	pjones-sparse-experiment:1.2.0.4
	rpm-4_4_1-release:1.2
	file-4_12:1.2
	rpm-4_4-release:1.2
	rpm-4_4:1.2.0.2
	file-4_10:1.2
	file-4_09:1.1
	rpm-file-before:1.1
	rpm42-file-before:1.1
	rpm43-file-before:1.1
	rpm-4_3_1-start:1.1
	rpm-4_3:1.1.0.4
	rpm-4_2:1.1.0.2;
locks; strict;
comment	@# @;


1.3
date	2005.07.16.21.06.32;	author jbj;	state Exp;
branches;
next	1.2;

1.2
date	2004.08.03.20.31.49;	author jbj;	state Exp;
branches
	1.2.2.1;
next	1.1;

1.1
date	2003.04.15.16.58.35;	author jbj;	state Exp;
branches
	1.1.2.1
	1.1.4.1;
next	;

1.2.2.1
date	2005.07.17.14.55.57;	author jbj;	state Exp;
branches;
next	;

1.1.2.1
date	2003.12.01.21.20.02;	author jbj;	state Exp;
branches;
next	;

1.1.4.1
date	2004.12.07.00.57.38;	author jbj;	state Exp;
branches;
next	;


desc
@@


1.3
log
@Update to virgin file-4.14.
@
text
@
#------------------------------------------------------------------------------
# adventure: file(1) magic for Adventure game files
#
# from Allen Garvin <earendil@@faeryland.tamu-commerce.edu>
# Edited by Dave Chapeskie <dchapes@@ddm.on.ca> Jun 28, 1998
# Edited by Chris Chittleborough <cchittleborough@@yahoo.com.au>, March 2002
#
# ALAN
# I assume there are other, lower versions, but these are the only ones I
# saw in the archive.
0	beshort	0x0206	ALAN game data
>2	byte	<10	version 2.6%d


# Infocom (see z-machine)
#------------------------------------------------------------------------------
# Z-machine:  file(1) magic for Z-machine binaries.
#
# This will match ${TEX_BASE}/texmf/omega/ocp/char2uni/inbig5.ocp which
# appears to be a version-0 Z-machine binary.
#
# The (false match) message is to correct that behavior.  Perhaps it is
# not needed.
#
16	belong&0xfe00f0f0	0x3030	Infocom game data
>0	ubyte			0	(false match)
>0	ubyte			>0	(Z-machine %d,
>>2	ubeshort		x	Release %d /
>>18	string			>\0	Serial %.6s)

#------------------------------------------------------------------------------
# Glulx:  file(1) magic for Glulx binaries.
#
# I haven't checked for false matches yet.
#
0	string			Glul	Glulx game data
>4	beshort			x	(Version %d
>>6	byte			x	\b.%d
>>8	byte			x	\b.%d)
>36	string			Info	Compiled by Inform



# For Quetzal and blorb magic see iff


# TADS (Text Adventure Development System)
#  All files are machine-independent (games compile to byte-code) and are tagged
#  with a version string of the form "V2.<digit>.<digit>\0" (but TADS 3 is
#  on the way).
#  Game files start with "TADS2 bin\n\r\032\0" then the compiler version.
0	string	TADS2\ bin	TADS
>9	belong  !0x0A0D1A00	game data, CORRUPTED
>9	belong	 0x0A0D1A00
>>13	string	>\0		%s game data
#  Resource files start with "TADS2 rsc\n\r\032\0" then the compiler version.
0	string	TADS2\ rsc	TADS
>9	belong  !0x0A0D1A00	resource data, CORRUPTED
>9	belong	 0x0A0D1A00
>>13	string	>\0		%s resource data
#  Some saved game files start with "TADS2 save/g\n\r\032\0", a little-endian
#  2-byte length N, the N-char name of the game file *without* a NUL (darn!),
# "TADS2 save\n\r\032\0" and the interpreter version. 
0	string	TADS2\ save/g	TADS
>12	belong	!0x0A0D1A00	saved game data, CORRUPTED
>12	belong	 0x0A0D1A00
>>(16.s+32) string >\0		%s saved game data
#  Other saved game files start with "TADS2 save\n\r\032\0" and the interpreter
#  version.
0	string	TADS2\ save	TADS
>10	belong	!0x0A0D1A00	saved game data, CORRUPTED
>10	belong	 0x0A0D1A00
>>14	string	>\0		%s saved game data

@


1.2
log
@Upgrade to file-4.10.
@
text
@d15 32
a46 21
# Conflicts with too much other stuff!
# Infocom
# (Note: to avoid false matches Z-machine version 1 and 2 are not
# recognized since only the oldest Zork I and II used them.  Similarly
# there are 4 Infocom games that use version 4 that are not recognized.)
#0	byte	3	Infocom game data (Z-machine 3,
#>2	beshort	<0x7fff	Release %3d,
#>26	beshort >0	Size %d*2
#>18	string	>\0	Serial %.6s)
#0	byte	5	Infocom game data (Z-machine 5,
#>2	beshort	<0x7fff	Release %3d,
#>26	beshort >0	Size %d*4
#>18	string	>\0	Serial %.6s)
#0	byte	6	Infocom game data (Z-machine 6,
#>2	beshort	<0x7fff	Release %3d,
#>26	beshort >0	Size %d*8
#>18	string	>\0	Serial %.6s)
#0	byte	8	Infocom game data (Z-machine 8,
#>2	beshort	<0x7fff	Release %3d,
#>26	beshort >0	Size %d*8
#>18	string	>\0	Serial %.6s)
d75 1
@


1.2.2.1
log
@- upgrade to file-4.14 internal.
@
text
@d15 21
a35 32

# Infocom (see z-machine)
#------------------------------------------------------------------------------
# Z-machine:  file(1) magic for Z-machine binaries.
#
# This will match ${TEX_BASE}/texmf/omega/ocp/char2uni/inbig5.ocp which
# appears to be a version-0 Z-machine binary.
#
# The (false match) message is to correct that behavior.  Perhaps it is
# not needed.
#
16	belong&0xfe00f0f0	0x3030	Infocom game data
>0	ubyte			0	(false match)
>0	ubyte			>0	(Z-machine %d,
>>2	ubeshort		x	Release %d /
>>18	string			>\0	Serial %.6s)

#------------------------------------------------------------------------------
# Glulx:  file(1) magic for Glulx binaries.
#
# I haven't checked for false matches yet.
#
0	string			Glul	Glulx game data
>4	beshort			x	(Version %d
>>6	byte			x	\b.%d
>>8	byte			x	\b.%d)
>36	string			Info	Compiled by Inform



# For Quetzal and blorb magic see iff

a63 1

@


1.1
log
@Move magic creation to sub-directory.
@
text
@d19 1
a19 1
# there are 4 Infocom games that use verion 4 that are not recognized.)
@


1.1.4.1
log
@- port to internal file-4.10 libmagic rather than libfmagic.
@
text
@d19 1
a19 1
# there are 4 Infocom games that use version 4 that are not recognized.)
@


1.1.2.1
log
@Merge from top-of-stack.
@
text
@@

