head	1.5;
access;
symbols
	file-4_20:1.5
	rpm-4_4_8-release:1.3.2.1
	rpm-4_4_7-release:1.3.2.1
	rpm-4_4_6-release:1.3.2.1
	rpm-4_4_5-release:1.3.2.1
	rpm-4_4_4-release:1.3.2.1
	rpm-4_4_3-release:1.3.2.1
	file-4_16:1.4
	jbj_before_tklcpatches:1.3.2.1
	rpm-4_4_2-release:1.3.2.1
	file-4_14:1.4
	pjones-sparse-experiment:1.3.0.4
	rpm-4_4_1-release:1.3
	file-4_12:1.3
	rpm-4_4-release:1.3
	rpm-4_4:1.3.0.2
	file-4_10:1.3
	file-4_09:1.2
	rpm-file-before:1.1
	rpm42-file-before:1.1
	rpm43-file-before:1.1
	rpm-4_3_1-start:1.1
	rpm-4_3:1.1.0.4
	rpm-4_2:1.1.0.2;
locks; strict;
comment	@# @;


1.5
date	2007.05.09.19.38.34;	author jbj;	state Exp;
branches;
next	1.4;

1.4
date	2005.07.16.21.06.33;	author jbj;	state Exp;
branches;
next	1.3;

1.3
date	2004.08.03.20.31.49;	author jbj;	state Exp;
branches
	1.3.2.1;
next	1.2;

1.2
date	2004.08.03.20.16.18;	author jbj;	state Exp;
branches;
next	1.1;

1.1
date	2003.04.15.16.58.35;	author jbj;	state Exp;
branches
	1.1.2.1
	1.1.4.1;
next	;

1.3.2.1
date	2005.07.17.14.55.57;	author jbj;	state Exp;
branches;
next	1.3.2.2;

1.3.2.2
date	2007.05.10.17.39.22;	author jbj;	state Exp;
branches;
next	;

1.1.2.1
date	2003.12.01.21.20.02;	author jbj;	state Exp;
branches;
next	;

1.1.4.1
date	2004.12.07.00.57.38;	author jbj;	state Exp;
branches;
next	;


desc
@@


1.5
log
@Virgin file-4.20.
@
text
@
#------------------------------------------------------------------------------
# iff:	file(1) magic for Interchange File Format (see also "audio" & "images")
#
# Daniel Quinlan (quinlan@@yggdrasil.com) -- IFF was designed by Electronic
# Arts for file interchange.  It has also been used by Apple, SGI, and
# especially Commodore-Amiga.
#
# IFF files begin with an 8 byte FORM header, followed by a 4 character
# FORM type, which is followed by the first chunk in the FORM.

0	string		FORM		IFF data
#>4	belong		x		\b, FORM is %d bytes long
# audio formats
>8	string		AIFF		\b, AIFF audio
>8	string		AIFC		\b, AIFF-C compressed audio
>8	string		8SVX		\b, 8SVX 8-bit sampled sound voice
>8	string		16SV		\b, 16SV 16-bit sampled sound voice
>8	string		SAMP		\b, SAMP sampled audio
>8	string		MAUD		\b, MAUD MacroSystem audio
>8	string		SMUS		\b, SMUS simple music
>8	string		CMUS		\b, CMUS complex music
# image formats
>8	string		ILBMBMHD	\b, ILBM interleaved image
>>20	beshort		x		\b, %d x
>>22	beshort		x		%d
>8	string		RGBN		\b, RGBN 12-bit RGB image
>8	string		RGB8		\b, RGB8 24-bit RGB image
>8	string		DEEP		\b, DEEP TVPaint/XiPaint image
>8	string		DR2D		\b, DR2D 2-D object
>8	string		TDDD		\b, TDDD 3-D rendering
>8	string		LWOB		\b, LWOB 3-D object
>8	string		LWO2		\b, LWO2 3-D object, v2
>8	string		LWLO		\b, LWLO 3-D layered object
>8	string		REAL		\b, REAL Real3D rendering
>8	string		MC4D		\b, MC4D MaxonCinema4D rendering
>8	string		ANIM		\b, ANIM animation
>8	string		YAFA		\b, YAFA animation
>8	string		SSA\ 		\b, SSA super smooth animation
>8	string		ACBM		\b, ACBM continuous image
>8	string		FAXX		\b, FAXX fax image
# other formats
>8	string		FTXT		\b, FTXT formatted text
>8	string		CTLG		\b, CTLG message catalog
>8	string		PREF		\b, PREF preferences
>8	string		DTYP		\b, DTYP datatype description
>8	string		PTCH		\b, PTCH binary patch
>8	string		AMFF		\b, AMFF AmigaMetaFile format
>8	string		WZRD		\b, WZRD StormWIZARD resource
>8	string		DOC\ 		\b, DOC desktop publishing document

# These go at the end of the iff rules
#
# I don't see why these might collide with anything else.
#
# Interactive Fiction related formats
#
>8	string		IFRS		\b, Blorb Interactive Fiction
>>24	string		Exec		with executable chunk
>8	string          IFZS		\b, Z-machine or Glulx saved game file (Quetzal)
@


1.4
log
@Update to virgin file-4.14.
@
text
@d18 1
d20 3
a22 2
>8	string		DTYP		\b, DTYP datatype description
>8	string		PTCH		\b, PTCH binary patch
d29 1
d32 10
d46 5
@


1.3
log
@Upgrade to file-4.10.
@
text
@d33 10
@


1.3.2.1
log
@- upgrade to file-4.14 internal.
@
text
@a32 10

# These go at the end of the iff rules
#
# I don't see why these might collide with anything else.
#
# Interactive Fiction related formats
#
>8	string		IFRS		\b, Blorb Interactive Fiction
>>24	string		Exec		with executable chunk
>8	string          IFZS		\b, Z-machine or Glulx saved game file (Quetzal)
@


1.3.2.2
log
@Upgrade to file-4.20 internal.
@
text
@a17 1
>8	string		16SV		\b, 16SV 16-bit sampled sound voice
d19 2
a20 3
>8	string		MAUD		\b, MAUD MacroSystem audio
>8	string		SMUS		\b, SMUS simple music
>8	string		CMUS		\b, CMUS complex music
a26 1
>8	string		DEEP		\b, DEEP TVPaint/XiPaint image
a28 10
>8	string		LWOB		\b, LWOB 3-D object
>8	string		LWO2		\b, LWO2 3-D object, v2
>8	string		LWLO		\b, LWLO 3-D layered object
>8	string		REAL		\b, REAL Real3D rendering
>8	string		MC4D		\b, MC4D MaxonCinema4D rendering
>8	string		ANIM		\b, ANIM animation
>8	string		YAFA		\b, YAFA animation
>8	string		SSA\ 		\b, SSA super smooth animation
>8	string		ACBM		\b, ACBM continuous image
>8	string		FAXX		\b, FAXX fax image
a32 5
>8	string		DTYP		\b, DTYP datatype description
>8	string		PTCH		\b, PTCH binary patch
>8	string		AMFF		\b, AMFF AmigaMetaFile format
>8	string		WZRD		\b, WZRD StormWIZARD resource
>8	string		DOC\ 		\b, DOC desktop publishing document
@


1.2
log
@Upgrade to file-4.09.
@
text
@d31 2
@


1.1
log
@Move magic creation to sub-directory.
@
text
@d19 2
@


1.1.4.1
log
@- port to internal file-4.10 libmagic rather than libfmagic.
@
text
@a18 2
>8	string		DTYP		\b, DTYP datatype description
>8	string		PTCH		\b, PTCH binary patch
a28 2
>8	string		CTLG		\b, CTLG message catalog
>8	string		PREF		\b, PREF preferences
@


1.1.2.1
log
@Merge from top-of-stack.
@
text
@@

